import ParticleEmitter from "../particle_emitter.js";
import RainParticle from "./rain_particle.js";
import engine from "../../../engine/index.js";
class RainEmitter extends ParticleEmitter{
/**
* @constructor RainEmitter
* @param {int} num - The number of particles to emit
* @param {float} lifespan - The life of the emitter
*/
constructor(num, lifespan) {
super(0, 0, num);
this.mLifespan = Date.now() + lifespan;
this.mWind = 0;
}
/**
* @function getWind() - Gets the current horizontal acceleration
* @returns {float} mWind - The current horizontal acceleration
*/
getWind(){
return this.mWind;
}
/**
* @function setWind() - Sets the horizontal acceleration
* @param {float} val - The new horizontal acceleration
*/
setWind(val){
this.mWind = val;
}
/**
* @function emitParticles() - Creates and emits particles based on the creator function
* @param {ParticleSet} pSet - The set of particles
*/
emitParticles(pSet){
let numToEmit = this.mNumRemains;
let i, p;
for (i = 0; i < numToEmit; i++) {
p = this.createRain(this.mColorBegin, this.mColorEnd, this.mWind);
pSet.addToSet(p);
}
if (Date.now() > this.mLifespan){
this.mNumRemains = 0;
}
}
/**
* @function createRain() - Creates rain particles
* @param {vec4} colorStart - The starting color
* @param {vec4} colorEnd - The ending color
* @param {float} wind - The horizontal acceleration of the rain particles
* @returns {RainParticle} p - The new rain particle to be added to the set
*/
createRain(colorStart, colorEnd, wind) {
let life = 60;
let x = (Math.random()-.5) * 200;
let y = 80 + Math.random();
let p = new RainParticle(x, y, life);
p.setColor([colorStart[0],colorStart[1],colorStart[2],colorStart[3]]);
// size of the particle
let r = this.size + (Math.random()-.5) * this.variance;
p.setSize(r, r);
// final color
p.setFinalColor(colorEnd);
// velocity on the particle
let fx = wind;
let fy = -80;
p.setVelocity(fx, fy);
p.setAcceleration(0,0);
// size delta
p.setSizeDelta(1);
p.setDrag(1)
return p;
}
}
export default RainEmitter;